![]() ![]() Oftentimes games in this genre are bloated with menus and overlays along with a myriad of choices that can quickly overcome a beginning player. The management simulator genre can be a difficult beast to tackle. The subtitles have white text with a semi-transparent black background which, when layered over top of the text box for notifications can result in an absolute mess that makes both elements difficult to read. To add to the chaos and clutter, turning on Two Point Campus’ subtitles places them squarely over the notification area. ![]() It can be nice to click an alert and immediately be focused on the problem student so that you can attempt to fix their issue, but when these alerts are rapidly taking over the notification area they can simply get overwhelmed and lose track of what issue you’re specifically trying to take care of. One notification may alert that there are five students considering dropping out, but then immediately be followed up by additional alerts for each individual student who is having a problem. The more a player finds themselves struggling, the more pop-ups and alerts begin to inundate the player’s screen. If you spend your limited amount of Kudosh before receiving an alert that these items are needed, you can quickly find yourself in a tight predicament where a large number of students are failing, considering dropping out, or refusing to pay their fees. In the case of some items, like class-specific bookcases, they are not even available to unlock prior to a student needing it. ![]() These items can be required for a student to pass a class, but there are no lists of required items for students or indications that these may become necessary items before they actually do. Kudosh is also necessary for unlocking items related to student classes, such as class-specific bookcases or learning stations. ![]() Two Point Campus makes use of both a cash currency and an in-game currency called Kudosh. Alternatively, the difficulty spike outside of those tutorial scenarios is surprisingly sharp, and it could be off-putting for someone who is dipping into management simulators for the first time. The earliest levels of the game are incredibly simplified and can feel like they’re holding back more advanced players even when it comes to their three-star challenges. Two Point Campus: What you won’t likeįor all of the things that Two Point Campus gets right, there are still some design choices that feel like missteps that rear their head from time to time. These new animations add to the liveliness of the characters, making them feel more believable in this absurd world that they’re a part of. Two Point Campus’ development team has put together a whole new rigging system for facial animations, adding extra life to the already comically animated Two Point countians. Improved menus and controller bindings are not the only upgrades that Two Point Campus boasts over Two Point Hospital, though. When a student is at risk of failing or dropping out, an alert pops up that allows the player to hone in on that particular troublemaker and deal with them accordingly. Similarly, an overlay can also be toggled on or off to check things like student or staff happiness and campus cleanliness. Some campuses may be too cold, for example, and a temperature overlay can be used to check that radiator placement is sufficient to warm students up. The menus can provide players valuable data with which they can plan their strategy for how to overcome certain scenarios. ![]()
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